Week Ten Planner
During this meeting, Scout finish planning the Expo for this weekend, and continue planning their camping trip.Â Finish preparing for Educator Night.Â Scouts receive a surprise!Â
Remember not to invite any Activity Buffet guests for next week because it is Educator Night.
About Meeting Worksheets
Meeting Worksheets serve as a source of suggestions to our Scouts.Â However, our Scouts choose, organize, and lead their own meetings, programs, and activities, and it is up to them to decide how to run their meetings.Â The choices provided for each portion of the meeting are examples for our Scouts if they choose to use them, with the understanding that our Scouts may make the choices that seem best to them.Â
Preparing Well in Advance of the Meeting
Arrange a surprise for the Scouts.
Have at least 50 of these on hand, but you may want to make more copies because you will need to have them at every meeting:
oÂ Rising Star Scout Promise
oÂ Scout Code
oÂ Scout Motto
oÂ Scout Spirit
oÂ Inspiration for Rising Star Scouts
oÂ The History of the Scout Movement
oÂ Paperwork for the Scouts to fill out, such as membership applications to join
oÂ Team Constitution and Bylaws
oÂ Parliamentary Procedure
oÂ Team Sheet (list of all local teams, where they meet, and contact info)
â€¢Â Collect ample pens and pencils to bring to the meeting
Coming to the Meeting
â€¢Â Be sure to bring along the American flag if the location does not have one.
â€¢Â Be sure to bring along all the copies and forms that you previously made.
â€¢Â Bring ample pens and pencils.
â€¢Â Bring along anything necessary for the Activity Buffet.
â€¢Â Bring along anything necessary for the Did and Do portion of the meeting, in which Scouts will be performing Challenges.Â
â€¢Â Be sure to bring along Frisbee, basketball, or whatever other equipment the Scouts will need to play before the meeting starts.
â€¢Â Set up the American flag.
â€¢Â Set up the Good Time candle.
Scouts who arrive early can help get ready or play a game.Â Preferably, Scouts can play outside, if weather permits, games like Frisbee or basketball.Â This will help them work out their energy in a constructive way before participating in the meeting.
This meeting must be FUN.Â This not school.Â Scouts are supposed to have FUN, and FUN is what keeps them coming back
Jump Start (approximately 1-3 minutes)
The purpose of the Jump Start portion of the meeting should be explained to the Scouts.
Jump Start serves as a way to allow Scouts to get to know each other by asking and answering some FUN questions â€œhot potatoâ€ style.Â A question is tossed out to a Scout and then they pick someone else to answer.Â The goal to get the Scouts participating and to come up with an answer immediately.Â Every question should be discussed for a total of approximately 60 seconds, allowing time to discuss 1-3 different topics.Â Naturally, every Scout will not speak every time.
Below are a few choices or Scouts are free to come up with this own:
If you could meet any historical figure, who would it be?
If you could meet any celebrity, who would it be?
Best of America (approximately 1-2 minutes)
The purpose of the Best of America portion of the meeting should be explained to Scouts.
Best of America allows our Scouts to talk about what they think is best about our country.Â Examples of what Scouts can do during this section include: tell a story, sing a song, or speak from the heart regarding what they believe is the Best of America.Â A different Scout presents Best of America at each meeting.Â A Scout volunteers at each meeting to present this section at the next meeting.Â When each Scout has led this portion of the meeting, start over.
Below are a few choice or Scouts are free to come up with their own:
Put on a one-act play about your favorite period in history
Put on a one-act play with costumes
Tell who your favorite founding father is and why
Personal Hero (approximately 1-2 minutes)
The purpose of the Personal Hero portion of the meeting should be explained to the Scouts.
During this portion of the meeting a Scoutâ€™s name is drawn from a hat randomly to name someone they consider a hero and why.Â Afterward there is time for other Scouts to comment.Â After a Scout has already led this portion of the meeting, remove their name from the hat.Â Scouts may choose anyone they want.Â Popular choices include historical figures, parents, and grandparents, figures from the heritage of their faith, athletes, or mythic action heroes.
Team Time (approximately 5-10 minutes)
The purpose of the team time portion of the meeting should be explained to Scouts.
Team Time is the portion of the meeting in which Scouts discuss information or take part in activities are that are relevant to the entire team.Â During Team Time, Scouts plan future meetings, such as the Educator Night, and weekend activities, such as camping trips.Â It is also during Team Time that Scouts vote and decide via consensus whom they want to be Activity Buffet Guests at future team meetings, and Scouts volunteer to contact them.Â Consensus means the Scouts discuss the issue until they all agree.Â
Scouts choose which Guests they would like to invite to the Activity Buffet for the next meeting(s).
During this meeting, Scout finish planning the Expo for this weekend, and continue planning their camping trip.Â They finish planning Educator Night.
Friendship Activities (Approximately 5-10 minutes)
The purpose of the friendship portion of the meeting should be explained to Scouts.
Friendship activities help our Scouts get to know each other better and help them develop the skill of fostering friendship.Â During this portion of the meeting, the Scouts take part in games and activities to help them get to know each other better.
Below are a few choices or Scouts are free to come with their own:
Betcha Didnâ€™t Know â€“ Scouts write down a little known fact about them, but donâ€™t write their names.Â Distribute the pieces of paper and Scouts have to guess which fact goes with which Scout.
Keep it Going â€“ Scouts agree to list a certain kind of something, such as agree to say the names of mammals.Â They go around in a circle and every Scout names a mammal.Â If you a Scout cannot think of an answer, they tell a fact about themselves.
Scout Spirit! (approximately 1-2 minutes)
The purpose of the Scout Spirit! portion meetings should be explained to the Scouts
The Scout Spirit! portion ofÂ meetings provides our Scouts the opportunity to understand and appreciate the guideposts they have been provided by participating in our Scout Programs.Â During this portion of the meeting a Scoutâ€™s name is drawn from a hat randomly to lead the other Scouts in reciting a guidepost of their Scout Program.Â Afterwards, the Scout who lead the others will personally comment on what those words mean to them.
Inspiration for Rising Star Scouts
Crew Time (approximately 5 minutes)
The purpose of the Crew Time portion of the meeting should be explained to Scouts.
The Crew Time portion of the meeting is for Crews to get together and discuss Crew information and activities such as camping trips or which Challenges can be accomplished together.Â Crews during Crew Time may also play Crew-building games.
Snack Time (approximately 5 min.)
Scouts can enjoy a healthy snack during this time.
Activity Buffet (approximately 35-40 minutes)
The purpose of the Activity Buffet portion of the meeting should be explained to Scouts.
couts get the opportunity to acquire new skills by interacting with Guests in learning-by-doing presentations.Â This is the portion of the meeting where Scouts get to choose the Guests they would like to interact with.
Guests will present their learning-by-doing sessions during this period.
Did and Do (approximately 10-15 minutes)
The purpose of the Did and Do portion of team meetings should be explained to Scouts.
Scouts get the opportunity to demonstrate their newly acquired skills.Â Scouts earn Challenges and also get bragging rights by showing what they can do.Â This is time of the meeting when Scouts demonstrate their Challenges and are evaluated.
Those who are on their way to achieving Challenges should be recognized.
Announcements (approximately 1-2 minutes)
Announce the next meeting and time and remind those Scouts who have been given a responsibility such as telephoning potential Guests for the Activity Buffet, or presenting the Best of America segment next time of what they should be doing.Â The Scouts should be reminded to write down what they need to be doing for the next meeting, as well as the time and date of the next meeting.
Clean-Up (approximately 1-2 minutes)
Your team meeting location should left exactly as you found it.Â Beat the Clock is a good tool for getting Scouts to clean up fast.Â Set a stopwatch or a watch with a second hand and time how long it takes them to clean up each time, getting them to try to better their previous time.
Closing (approximately 1-2 minutes)
The Closing portion of the meeting should be explained to Scouts.
The Closing Activity should be FUN and enjoyable.Â This is the grand finale and should be memorable.Â People remember the beginning and the end of meetings, so we want it to be FUN!Â The Closing should be inspirational and motivational.
Below is a choice, or Scouts are free to come up with their own:
Scouts canÂ list what interests them on a board, and match up any two interests that are alike.Â In the end, all Scouts are tied together.
Note to the Team Counselors:
At least one Counselor must stay until every Scout has been picked u, however everyone must be in a group of three at minimum â€“ two adults to one Scout or two Scouts to one adult.Â Under no circumstances is an adult ever alone with an individual Scout (unless they are the parent or guardian of that Scout)Â At least one Counselor must stay either with another Counselor or with another adult, for the sake of safety.Â We know our Counselors have gone through a background check; it is inappropriate to leave a Scout with an adult who has not undergone a background check, such as a parent or guardian of another child.Â This is true of every meeting, program, and activity.