Week Two Planner
During this meeting, Scouts continue to plan elections and the Cross Team Sports Day.Â They plan family dinner night and start to plan a camping trip.Â Scouts hold nominations for the Team Officers.Â Scouts are given an Orientation including the:
Inspiration for Rising Star Scouts
Scouts are given the criteria for earning the Acorn Award.
About Meeting Worksheets
Meeting Worksheets serve as a source of suggestions to our Scouts.Â However, our Scouts choose, organize, and lead their own meetings, programs, and activities, and it is up to them to decide how to run their meetings.Â The choices provided for each portion of the meeting are examples for our Scouts if they choose to use them, with the understanding that our Scouts may make the choices that seem best to them.Â
Note to Team Counselors:Â until Scouts begin earning Challenges on their own, the Did and Do portion of the meeting can be used to accomplish simple Challenges that can be done right there at the meeting.Â Since this is the first meeting, the Counselors are responsible for bringing along anything necessary for the Challenges.
Depending on which Challenges are chosen to be accomplished during the first meeting, decide which items will need to be brought along.Â Whichever Challenges you choose, they need to be FUN.Â Ideas include making a compass, packing a backpack, or writing their own freestyle song.
Preparing a Few Days in Advance for the Meeting
Check out the location.Â See if there is an American flag (if there is not one, a flag will need to brought to each meeting and placed in storage or taken home after each meeting) in the room, and see if you can get access to storage.Â It is helpful to have some kind of secure storage, like a closet because it would useful to store the American flag, pens and pencils, paperwork, and camping gear at the meeting location for the sake of convenience.Â If the location does not have storage, items can be stored elsewhere, including in your own home.Â
Make at least 50 copies of the following documents because you will need at least one for everyone so Scouts can take them home.Â Scouts also need to have copies to refer to during the meeting, especially of the Team Constitution and By-Laws.Â Always having the documents on hand helps the Scouts assume responsibility for making sure their teams are always democratically governed.Â There are moments in any meeting when those present tend to get sleepy or zone out; by having the Constitution and By-Laws in their hands, our Scouts can use those moments to look them over.Â The ability of a democracy to remain a democracy is directly related to how well the members know their rights.
Have at least 50 on hand, but you may want to make more copies because you will need to have them at every meeting:
oÂ Rising Star Scout Promise
oÂ Scout Code
oÂ Scout Motto
oÂ Scout Spirit
oÂ Inspiration for Rising Star Scouts
oÂ The History of the Scout Movement
oÂ Paperwork for the Scouts to fill out, such as membership applications to join
oÂ Team Constitution and Bylaws
oÂ Parliamentary Procedure
oÂ Team Sheet (list of all local teams, where they meet, and contact info)
â€¢Â Collect ample pens and pencils to bring to the meeting
Coming to the Meeting
â€¢Â Be sure to bring along the American flag if the location does not have one.
â€¢Â Be sure to bring along all the copies and forms that you previously made.
â€¢Â Bring ample pens and pencils.
â€¢Â Bring along anything necessary for the Activity Buffet.
â€¢Â Bring along anything necessary for the Did and Do portion of the meeting, in which Scouts will be performing Challenges.Â
â€¢Â Be sure to bring along Frisbee, basketball, or whatever other equipment the Scouts will need to play before the meeting starts.
â€¢Â Be sure to bring the Good Time Candle.
â€¢Â Scouts create their own environment and may set up the room in the way that seems best to them.Â Our suggestion is to set chairs up in a circle, invoking King Arthurâ€™s round table of Camelot.Â Forming the chairs into a circle, at our team meetings, supports the principle that all within the Scout Programs of Adventure Scouts USA are equally valued.
â€¢Â Set up the American flag.
â€¢Â Set up the Good Time candle.
Since your team does not have a Scout who has been elected Team Leader yet, the Team Counselor can facilitate the meeting.Â However, it is essential that the Scouts always choose, organize, and lead their own meetings, programs, and activities.Â Elections for Scouts who will serve as Team Officers will be held during the fourth meeting.
Scouts who arrive early can help get ready or play a game.Â Preferably, Scouts can play outside, if weather permits, games like Frisbee or basketball.Â This will help them bond as friends and work out their energy in a constructive way before participating in the meeting.
This meeting must be FUN.Â All meetings should be FUN, but it is vital that Scouts have FUN during their first several meetings because that is what is going to encourage them to come back.Â This not school.Â Scouts are supposed to have FUN, and FUN is what keeps them coming back.Â
Jump Start (approximately 1-3 minutes)
The purpose of the Jump Start portion of the meeting should be explained to the Scouts.
Jump Start serves as a way to allow Scouts to get to know each other by asking and answering some FUN questions â€œhot potatoâ€ style.Â A question is tossed out to a Scout and then they pick someone else to answer.Â The goal to get the Scouts participating and to come up with an answer immediately.Â Every question should be discussed for a total of approximately 60 seconds, allowing time to discuss 1-3 different topics.Â Naturally, every Scout will not speak every time.Â It is not considered acceptable for Scouts to be late, but if they are, Jump Start also allows time for all the Scouts to arrive and not miss more important portions of the meeting.Â
Below are a few choices or Scouts are free to come up with their own:
What is your favorite TV show?
Who is your favorite TV character?
What is your favorite line from a TV show?
Best of America (approximately 1-2 minutes)
The purpose of the Best of America portion of the meeting should be explained to Scouts.
Best of America allows our Scouts to talk about what they think is best about our country.Â Examples of what Scouts can do during this section include: tell a story, sing a song, or speak from the heart regarding what they believe is the Best of America.Â A different Scout presents Best of America at each meeting.Â A Scout volunteers at each meeting to present this section at the next meeting.Â When each Scout has led this portion of the meeting, start over .
Below are a few choices or Scouts are free to come up with their own:
Sing a patriotic song
Recite a patriotic poem
Recite the Midnight Ride of Paul Revere (investigate first who Israel Bissel is)
Personal Hero (approximately 1-2 minutes)
The purpose of the Personal Hero portion of the meeting should be explained to the Scouts.
During this portion of the meeting a Scoutâ€™s name is drawn from a hat randomly to name someone they consider a hero and why.Â Afterward there is time for other Scouts to comment.Â After a Scout has already led this portion of the meeting, remove their name from the hat.Â Scouts may choose anyone they want.Â Popular choices include historical figures, parents, and grandparents, figures from the heritage of their faith, athletes, or mythic action heroes.
Team Time (approximately 5-10 minutes)
The purpose of the team time portion of the meeting should be explained to Scouts.
Team Time is the portion of the meeting
in which Scouts discuss information or take part in activities are that are relevant to the entire team.Â During Team Time, Scouts plan future meetings, such as the Educator Night, and weekend activities, such as camping trips.Â It is also during Team Time that Scouts vote and decide via consensus whom they want to be Activity Buffet Guests at future team meetings, and Scouts volunteer to contact them.Â Consensus means the Scouts discuss the issue until they all agree.Â
Scouts choose which Guests they would like to invite to the Activity Buffet for the next meeting(s).
Choices include but are not limited to:
During this meeting, Scouts continue to plan elections and the Cross Team Sports Day.Â They plan family dinner night and start to plan a camping trip.Â Scouts hold nominations for the Team Officers.Â Orientation and explanation of the Acorn Award.
Friendship Activities (Approximately 5-10 minutes)
The purpose of the friendship portion of the meeting should be explained to Scouts.
Friendship activities help our Scouts get to know each other better and help them develop the skill of fostering friendship.Â During this portion of the meeting, the Scouts take part in games and activities to help them get to know each other better.
Below are a few choices or Scouts are free to come with their own:
Desert Island Gameâ€”If stranded on a desert island, Scouts list what they would bring with them.
Whistle Game â€“ bury a whistle beneath a mound of whipped cream and have Scouts find it without using their hands.Â The first Scout to find it and blow the whistle, wins.
Scout Spirit! (approximately 1-2 minutes)
The purpose of the Scout Spirit! portion meetings should be explained to the Scouts.
The Scout Spirit! portion ofÂ meetings provides our Scouts the opportunity to understand and appreciate the guideposts they have been provided by participating in our Scout Programs.Â During this portion of the meeting a Scoutâ€™s name is drawn from a hat randomly to lead the other Scouts in reciting a guidepost of their Scout Program.Â Afterwards, the Scout who lead the others will personally comment on what those words mean to them.Â
Inspiration for Rising Star Scouts
Crew Time (approximately 5 minutes)
The purpose of the Crew Time portion of the meeting should be explained to Scouts.
The Crew Time portion of the meeting is for Crews to get together and discuss Crew information and activities such as camping trips or which Challenges can be accomplished together.Â Crews during Crew Time may also play Crew-building games.Â .
At this meeting, it is too soon to break up into Crews.Â Scouts can continue playing Friendship games.
Snack Time (approximately 5 min.)
Scouts can enjoy a healthy snack during this time.
Activity Buffet (approximately 35-40 minutes)
The purpose of the Activity Buffet portion of the meeting should be explained to Scouts.
Scouts get the opportunity to acquire new skills by interacting with Guests in learning-by-doing presentations.Â This is the portion of the meeting where Scouts get to choose the Guests they would like to interact with.
Guests will present their learning-by-doing sessions during this period.Â
Did and Do (approximately 10-15 minutes)
The purpose of the Did and Do portion of team meetings should be explained to Scouts.
Scouts get the opportunity to demonstrate their newly acquired skills.Â Scouts earn Challenges and also get bragging rights by showing what they can do.Â This is time of the meeting when Scouts demonstrate their Challenges and are evaluated.Â
Counselors are prepared with Challenges which can be accomplished during this portion of the team meeting.Â Since this is one of the first meetings, Scouts will be working on Challenges which can be easily accomplished during this section of the meeting, such as creating a freestyle song.Â
Remember the goal is to get the Scouts completing Challenges on their own, so during the first few meetings, if Scouts do start accomplishing Challenges on their own, scrap your plans, and let them demonstrate their Challenge.
Announcements (approximately 1-2 minutes)
Announce the next meeting and time and remind those Scouts who have been given a responsibility such as telephoning potential Guests for the Activity Buffet, or presenting the Best of America segment next time of what they should be doing.Â The Scouts should be reminded to write down what they need to be doing for the next meeting, as well as the time and date of the next meeting.Â They should also receive a copy of the Team Sheet.Â
Clean-Up (approximately 1-2 minutes)
Your team meeting location should left exactly as you found it.Â Beat the Clock is a good tool for getting Scouts to clean up fast.Â Set a stopwatch or a watch with a second hand and time how long it takes them to clean up each time, getting them to try to better their previous time.
Closing (approximately 1-2 minutes)
The Closing portion of the meeting should be explained to Scouts.
The Closing Activity should be FUN and enjoyable.Â This is the grand finale and should be memorable.Â People remember the beginning and the end of meetings, so we want it to be FUN!Â The Closing should be inspirational and motivational.
Below is a choice, or Scouts are free to come up with their own:
Scouts write an original song about friendship
Note to the Team Counselors:
At least one Counselor must stay until every Scout has been picked up, however everyone must be in a group of three at minimum â€“ two adults to one Scout or two Scouts to one adult.Â Under no circumstances is an adult ever alone with an individual Scout (unless they are the parent or guardian of that Scout). At least one Counselor must stay either with another Counselor or with another adult to meet our youth protection standards.Â We know our Counselors have gone through a background check; it is inappropriate to leave a Scout with an adult who has not undergone a background check, such as a parent or guardian of another child.Â This is true of every meeting, program, and activity.
Call any Scouts that did not get called after the last meeting.